//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import atlantis_small_shield_anim.txt

//==============================================================================
define poisonspit
{
   TechLogic none/Relic Obsidian Spear of Disease
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle sfx a poison spit
      }
   }
}

//==============================================================================
define Poison
{
   TechLogic none/Relic Obsidian Spear of Disease
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a poison atlantean lance
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Iron
         }
      }
   }
}

//==============================================================================
define AtlantisLance
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				visual attachments x lance standard
				connect ATTACHPOINT Poison hotspot
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Copper
				connect ATTACHPOINT Poison hotspot
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Bronze
				connect ATTACHPOINT Poison hotspot
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Iron
				connect ATTACHPOINT Poison hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.75 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.75 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.75 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.75 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible
			tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible
			tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible
			tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible
			tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.77 false PoisonSpit checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN poisonspit hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.77 false PoisonSpit checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN poisonspit hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.77 false PoisonSpit checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN poisonspit hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true
			tag SpecificSoundSet 0.77 false PoisonSpit checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN poisonspit hotspot
         }
      }
   }
}